Available
after Shadowfell Keep…
Good uses of Time and
Money…
Facilities…
GP |
Item |
Effect |
100GP |
1000sq Feet to Keep or Shop in HammerFast |
This is good option for Selena and Orla. For Selena, a bigger keep means more room for soldiers and eventually more settlers to draw taxes from. A 1000sq foot shop includes all start up costs. This shop will have one clerk and it will immediately start generating an income of 10GP a month for the owner. Aside from an unattended income source, the shop will also improve sales of transported goods. Selena adds 4 to her maximum number of solders per addition. She currently houses up to 10 Soldiers. Orla can establish shops in Fallcrest, Winterhaven, and Hammerfast to establish a trade network. |
40GP |
1000sq Feet of Temporary soldier housing |
Since you are planning an exodus, why pay full price on housing for soldiers? |
100GP |
Riding horse and trade wagon |
Buying the two items together dealers will trade you both a wagon and riding horse for 100GP. |
600GP |
1000sq Foot shop in Edge – Orla / Tara |
Messenger service in Edge would generate 10Gp / month, Trade shop in Edge would generate 20Gp / month. Also increases profits in trade to Edge by 20%. |
300GP |
1000sq Foot Shop in Duerok – Orla / Tara |
Messenger service in Duerok would generate 20Gp / month, Trade shop in Edge would generate 10Gp / month. Also increases profits in trade to Edge by 20%. |
200GP |
1000sq Foot Shop in Glatek – Orla |
Trade shop in Glatek would generate 20Gp / month. Also increases profits in trade to Edge by 20%. |
Hiring Soldiers…
You need housing for
all of your soldiers before you can hire them… Below are costs of hiring
soldiers for one year of service followed by the maximum number of said troop
type that the PCs can hire.
GP |
Item |
Effect |
75GP infinite |
Human Rabble (Lv 2 minion) |
Equipped with only a club. Work well in groups. |
150GP infinite |
Halfling Stout (Lv 2 minion) |
The stout has the same stats as Kip and Pip. Armed with a short sword and sling. They are good at dodging attacks. They are skilled at Thievery and Acrobatics. |
360 GP 5 max |
Halfling Slinger (Lv 1 Artillery) |
The slinger has the same stats as Pippens. They specialize in the sling and can fire rapidly. They are good at Acrobatics, Thievery and Stealth. |
680 GP 20 max |
Human Guard (Lv 3 Soldier) |
Guards are armed with Pole Arms, Crossbows and Chainmail. They are Streetwise and can hit hard. |
840 GP 1 max |
Human Mage (Lv 4 Artillery) |
The mage specializes in magic missiles and attacking multiple targets
at once. They are skilled in Arcana and armed with
robes, quarterstaffs and wands. |
840 GP 6 max |
Dwarf Bolter (Lv 4 Artillery) |
Armed with a crossbow, chainmail and a hammer, these dwarfs
specialize in ranged attacks. They deal extra damage to targets without cover.
Dwarfs are good at Dungeoneering and Endurance. |
1000 GP 1 max |
Dwarf Hammerer (Lv 5 Soldier) |
Armed with a heavy shield, a war-hammer, plate armor and throwing
hammers, these dwarfs specialize in frontline fighting and pushing around
their targets. Dwarfs are good at Dungeoneering and
Endurance. |
560 GP 1 max |
Elf Scout (Lv 2 Skirmisher) |
The Elf Scout is armed with chainmail, a long sword and a short
sword. They specialize in two-weapon fighting and are good in Nature and at
Stealth. |
40 GP per Rabble (worth 60) |
Rabble upgrade |
Rabbles replace their clubs and plain clothes for Hide armour, Spears
and Crossbows. Attribute increases
include +3 to AC, + 2 to melee damage, and a new ranged basic attack with the
following stats... Crossbow (standard, at-will),
Weapon Ranged 15 / 30; +3 vs AC; 3 damage |
Training Soldiers…
By Spending time,
rather than money the PCs can attract soldiers to Selena’s Keep
PC |
Unit Trained |
Time Required |
Selena |
1 Human Guard |
Two months of training. |
Selena |
6 Human Rabbles |
One month of training. |
Osgrym |
1 Dwarf Hammerer |
Three months of training. |
Osgrym |
4 Human Rabbles |
One month of training. |
Orla |
1 Dwarf Bolter |
Two months of training. |
Altair |
1 Human Wizard |
Two months of training. |
Tara |
1 Elf Scout |
Three months of training. |
Available Siege
Weapons…
GP |
Item |
Effect |
List Price |
Catapults |
You can buy any catapult you wish. You will need Horses to transport these weapons: One for Large, Two for Huge, 4 for Gargantuan and 8 for Colossal |
List Price * 1.5 for the 1st List price after 1st
|
Ballista |
You can buy any ballista you wish but no one in the area currently makes these. Because of this, the first one costs 1.5 times the price. All after the first go for the list price. You will need Horses to transport these weapons: One for Large, Two for Huge, 4 for Gargantuan and 8 for Colossal |
List Price * 2 |
Cannons and Javelin Racks |
You can buy any imported Cannon or Javelin Rack you want for 2 times the list price. The Cannons and Javelins are slightly less heavy and awkward to transport then the Ballista or Catapult. The Large Javelin Rack can be transported by the operator and the Huge Javelin Rack can be transported by one horse. The Light and Medium Cannons can be transported by one horse and the Heavy Cannon requires 3 horses. |
2000GP |
Fund to create Flanigan’s experimental War Machine. Totem Walker Gargantuan |
Crew of 6. Jim Flanigan, a local artist, wishes to recreate a weapon and transport that he saw some human nomads using a couple of weeks ago. The device is a 25’ tall war-machine propelled on two feet by the labour of 4 workers. This war-machine is armed with a huge catapult and is capable of trampling small targets and kicking or ramming medium and larger targets. He proposes to make the machine out of wood from the nearby forest and claims that the weapon will take reduced amounts of damage from most attacks. |
1200GP |
Fund to create Flanigan’s experimental War Machine. Warrior Walker Huge |
Crew of 3. Jim Flanigan, a local artist, wishes to recreate a weapon and transport that he saw some human nomads using a couple of weeks ago. The device is a 15’ tall war-machine propelled on two feet by the labour of 2 workers. This war-machine is armed with a large sword blade and a large crossbow. With it, Flanigan proposes that 3 rabbles would be able to match toe-to-toe against an Ogre. Like the Totem, the Warrior Walker will take reduced damage from most attacks. |
Income…
Income |
Cost |
Requirement |
Benefit |
120GP |
Provide a Garrison of 10 Soldiers. Protect the land |
Keep, Soldiers and Peasants |
Selena automatically collects 120GP a month of taxes from the 60 peasants that live on her land. In exchange she has to protect them with a garrison of 10 or more. (Selena) |
25GP |
Osgrym’s labour. |
Member of Porter Guild |
Labour for 25GP. (Osgrym) |
20GP |
Orla’s Shops |
Import /Export shop |
Winterhaven and Fallcrest shops |
50GP |
Tara’s Shops |
Messenger Service |
Winterhaven, Fallcrest and Glatek shops. |
260GP per wagon |
200 GP upfront money per wagon for driver, food and goods. Common items |
Horse and Wagon, and 200GP / wagon |
Two trade trips to and from Winterhaven (1 Month). Increase income by 20% if you have a shop in each city for cutting out the middle man. You will want to go with it and or have soldiers go with it. Caravans are open to attack from thieves such as Kobolds, Goblins and others. |
320GP per wagon |
200 GP upfront money per wagon for driver,
food and goods. |
Horse and Wagon |
One trip to and from Hammerfast (1 Month). Increase income by 20% if you have a shop in each city for cutting out the middle man. You will want to go with it and or have soldiers go with it. Caravans are open to attack from thieves such as Kobolds, Goblins and others. |
350GP per wagon, 2months |
225 GP upfront money per wagon for driver,
food and goods. |
Horse and Wagon |
One trip to and
from Nomadic Human Tribes (2 Month). You will want to go with it and or
have soldiers go with it. Caravans are open to attack from thieves such as
Kobolds, Goblins and others. |
700GP per Wagon, 3months |
250GP upfront per wagon for driver, food and goods |
Horse and Wagon, 250GP per wagon |
One trip to and
from Edge (3 month trip, not a month). Increase income by 20% if you have
a shop in each city for cutting out the middle man. You will want to go with
it and or have soldiers go with it. Caravans are open to attack from thieves
such as Kobolds, Goblins and others. |
850GP per Wagon, 4months |
275GP upfront per wagon for driver, food and goods Weapons and tools |
Horse and Wagon, 275GP per wagon |
One trip to and
from Duerok (4 month trip, not a month).
Increase income by 20% if you have a shop in each city for cutting out the
middle man. You will want to go with it and or have soldiers go with it.
Caravans are open to attack from thieves such as Kobolds, Goblins and others. |
600GP per Wagon, 4months |
275GP upfront per wagon for driver, food and goods Farmed Food |
Horse and Wagon, 275GP per wagon |
One trip to and
from |