Available
after First Adventure…
Currently
available Options to spend money on.
GP |
Item |
Effect |
10% of income |
Tithe to church |
Good-Will from the God that you tithed. The more you give, the better. It might give you visions to fill you in on the bigger story. |
Book + 30% |
Magic item up to Level 3 of power |
Magical source of power. Imported through one of the two Theifling traders. Goods travelled far from the Elven Villages. |
Book + 10% |
Magic item up to Level 4 of power |
You must explain the source of the power non-magically. 10% off the price if it requires a fuel that you need to refuel once in a while. This item will likely be imported from the Dwarven empire. |
Book |
Regular Equipment |
Available from various stores in town. You may equip you minions with arms. This is a great option if you use Human Rabbles. |
100GP |
1000sq Feet to Keep or Shop |
This is good option for Selena and Orla. For Selena, a bigger keep means more room for soldiers and eventually more settlers to draw taxes from. A 1000sq foot shop includes all start up costs. This shop will have one clerk and it will immediately start generating an income of 10GP a month for the owner. Aside from an unattended income source, the shop will also improve sales of transported goods. Selena adds 4 to her maximum number of solders per addition. She currently houses up to 10 Soldiers. Orla can establish shops in Fallcrest, Winterhaven, and Hammerfast to establish a trade network. |
75GP |
Human Rabble |
You hire a Human Rabble to be your soldier for a year’s worth of service. Equipped with only a club. Work well in groups. |
150GP |
Halfling Stout |
You hire a Halfling Stout Minion to be under your service for one year. The stout has the same stats as Kip and Pip. |
Income and time
Options
Income |
Cost |
Requirement |
Benefit |
60GP |
Provide a Garrison of 10 Soldiers. Protect the land |
Keep, Soldiers and Peasants |
Selena automatically collects 60GP a month of taxes from the peasants that live on her land. In exchange she has to protect them with a garrison of 10 or more. (Selena) |
2 Rabbles |
One Month of time. |
Keep of 5000sq’ or more |
You train your soldiers. There is no immediate benefit to your soldiers, but training them attracts 2 new Human Rabbles that will work for free for the year in exchange for training. (Selena) |
25GP |
One Month of time. |
Member of Porter Guild |
Labour for 25GP. (Osgrym) |
18GP |
Two Days of time |
3 Dead Drakes and Nature skill |
Skin and butcher
the 3 drakes killed in the adventure and sell them to merchants in Fallcrest. (Orla) |
10GP |
Own a shop |
Import /Export shop |
Each Import/Export shop generates 10GP a month for its owner. You can have up to 3 in different cities at this time. (Orla and Maybe Osgrym) |
320GP per wagon |
200 GP upfront money per wagon for driver, food and goods. |
Horse and Wagon, and 200GP / wagon, trade background |
Two trade trips to and from Winterhaven. Increase income by 10% if you have a shop for cutting out the middle man. You will want to go with it and or have soldiers go with it. Caravans are open to attack from thieves such as Kobolds, Goblins and others. (Orla) |
280GP per wagon |
200 GP upfront money per wagon for driver, food and goods. |
Horse and Wagon |
One trip to and from Hammerfast. Increase income by 10% if you have a shop for cutting out the middle man. You will want to go with it and or have soldiers go with it. Caravans are open to attack from thieves such as Kobolds, Goblins and others. (Orla) |